Computer-Generated Chess Problem 03972

in #chesslast year

A 'KQRB vs knp' chess construct composed autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. There is no known limit to the quantity or type of compositions that can be generated.

image.png

4n3/5R1p/2K3k1/3QB3/8/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 25 Dec 2022 at 8:27:26 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a rook, a queen and a bishop for Black's knight and pawn. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

A Similar Chess Problem by Chesthetica: 02296

Solution

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.029
BTC 56500.57
ETH 2341.32
USDT 1.00
SBD 2.33