Computer-Generated Chess Problem 02296

in #chess5 years ago

Take a look at this 'KQRB vs knp' three-move chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here.


8/8/8/6KQ/2R5/3B2k1/4n1p1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.76 : Selangor, Malaysia
2018.9.22 2:05:08 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this as quickly as you can. If you like it, please share with others. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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