Computer-Generated Chess Problem 03922
A 'KQR vs kqpp' mate in four chess puzzle by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI).
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 14 Nov 2022 at 2:46:11 PM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. If you'd like to learn something interesting about computer chess problem composition, consider this.
Similar Chess Problems by Chesthetica: 00867, 01340.
Solution