Computer-Generated Chess Problem 03915

in #chesslast year

Published online for the first time, consider this KBBN vs krp mate in three chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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7B/8/8/5B2/8/3K4/1p6/1rk3N1 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 8 Nov 2022 at 12:17:44 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has two bishops and a knight for Black's pawn and rook. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 02963

Solution

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