Computer-Generated Chess Problem 03847

in #chess3 years ago

A newly published and original KQNNP vs kbb chess puzzle by the program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of dollars behind it from a company like IBM or Google. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

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2Q4N/4k3/1NPb4/8/8/5b2/K7/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 5 Sep 2022 at 10:24:08 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a queen, two knights and a pawn for Black's two bishops. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're bored of standard chess, though, why not try this?

Solution

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