Computer-Generated Chess Problem 03846

in #chess2 years ago

Consider this 'KQRB vs krb' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/8/5b2/1r6/8/3RB3/k1K5/3Q4 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 3 Sep 2022 at 7:24:52 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is over a rook's worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're wondering how complex some chess problems can get, read this.

Similar Chess Problems by Chesthetica: 00003, 00261

Solution

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