Computer-Generated Chess Problem 03826

in #chess3 years ago

Published online for the first time, consider this KRRN vs kp mate in four chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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8/1R6/k7/8/8/K7/1N2Rp2/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 23 Aug 2022 at 4:43:59 AM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has two rooks and a knight for Black's pawn. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Similar Chess Problems by Chesthetica: 00016, 00476, 01967, 02551, 03199, 03523.

Solution

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