Computer-Generated Chess Problem 03825

in #chess2 years ago

Now, this is a 'KRRBP vs krp' chess puzzle by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.

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1r1k4/R2p4/8/3B4/5PK1/8/7R/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 22 Aug 2022 at 10:53:37 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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