Computer-Generated Chess Problem 03769

in #chess3 years ago

Here is a 'KRRB vs knpp' two-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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8/6R1/1R1p3p/3Bn2k/8/6K1/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 14 Jul 2022 at 11:09:40 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations. If you'd like to learn something interesting about computer chess problem composition, consider this.

A Similar Chess Problem by Chesthetica: 02215

Solution

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