Computer-Generated Chess Problem 02215

in #chess5 years ago

A new if not unique KRRB vs knpp mate in 3 chess construct composed autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. You can learn more about the DSNS here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.


5n1k/8/4B3/6K1/p1p1R3/8/3R4/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.69 : Selangor, Malaysia
2018.7.14 8:43:39 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Okay, let me think for a minute if there's anything else to say here. Do share and try out some of the others too. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.16
TRX 0.12
JST 0.026
BTC 60313.79
ETH 2889.34
USDT 1.00
SBD 2.47