Computer-Generated Chess Problem 03690

in #chess2 years ago

What we have here is a 'KQBNPP vs kqrpp' mate in three chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase. This position contains a total of 11 pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/7Q/2p2pK1/5PBN/2r3k1/1q6/6P1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 22 May 2022 at 11:21:05 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White has a slight material advantage over Black. The position appears fairly cluttered. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste. If you're wondering how complex some chess problems can get, read this.

Solution

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