Computer-Generated Chess Problem 03689

in #chess2 years ago

A 'KQRP vs kqbnp' mate in four chess puzzle by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here.

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1R6/k1KQ4/4p3/1b6/4q3/nP6/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 22 May 2022 at 4:33:14 PM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White actually has less material than Black. The white army is down by about one (Shannon) pawn units in value. Leave a comment below if you like. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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