Computer-Generated Chess Problem 03680

in #chess2 years ago

Take a look at this 'KRBNN vs kn' mate in three chess problem generated by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). You can learn more about the DSNS here.

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6K1/8/8/7N/3n4/8/6R1/3B1N1k w - - 0 1
White to Play and Mate in 3
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 16 May 2022 at 6:03:08 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White is ahead by a rook, a bishop and a knight. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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