Computer-Generated Chess Problem 03673

in #chess2 months ago

This is an original 'KQB vs krnp' five-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


8/8/1Q6/5B2/p7/8/rnK5/k7 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 4 May 2022 at 6:13:58 PM
Solvability Estimate = Easy

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is significantly ahead in material. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Similar Chess Problems by Chesthetica: 00207, 00766, 00922, 01671.


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