Computer-Generated Chess Problem 01671

in #chess6 years ago

Take a look at this 'KQB vs krnp' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.

5Q2/7K/8/1p6/8/8/2n3Bk/7r w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.10.13 7:45:38 AM

White is significantly ahead in material. Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game.

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