Computer-Generated Chess Problem 03670

in #chess2 years ago

Now, this is a 'KRBN vs k' mate in two chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/8/8/8/4R3/8/1B1k1N2/1K6 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.54 (Selangor, Malaysia)
Generated on 30 Apr 2022 at 7:35:24 AM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 01650, 01695, 01984, 02159.

Solution

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