Computer-Generated Chess Problem 03575

in #chess2 years ago

Take a look at this 'KRPPP vs krnnp' study-like construct or chess problem generated autonomously by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). You can learn more about the DSNS here. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with 10 pieces could have been taken from such a database. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g., win or draw) should be right.

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8/4Pkr1/3K4/8/7P/n1R4p/P7/6n1 w - - 0 1
White to Play and Draw
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 23 Jan 2022 at 12:14:35 AM

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has two pawns for Black's two knights. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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