Computer-Generated Chess Problem 03555

in #chess2 years ago

Contemplate this 'KRRBBN vs kqp' mate in 5 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here. The position below contains 9 pieces.

image.png

3R2KN/4R3/5kB1/2B5/8/4p3/5q2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.46 (Selangor, Malaysia)
Generated on 29 Dec 2021 at 9:43:32 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're wondering how complex some chess problems can get, read this.

A Similar Chess Problem by Chesthetica: 02668

Solution

Coin Marketplace

STEEM 0.18
TRX 0.16
JST 0.030
BTC 63042.32
ETH 2458.99
USDT 1.00
SBD 2.65