Computer-Generated Chess Problem 03554

in #chess2 years ago

Published online for the first time, consider this KQBNN vs kpp chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

image.png

8/8/1p6/Q7/N2k1p2/N2B4/8/2K5 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.46 (Selangor, Malaysia)
Generated on 29 Dec 2021 at 4:31:33 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White has a queen, two knights and a bishop for Black's two pawns. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

Coin Marketplace

STEEM 0.18
TRX 0.16
JST 0.030
BTC 62804.67
ETH 2444.00
USDT 1.00
SBD 2.71