Computer-Generated Chess Problem 03498
A newly published and original KQRN vs kqrrnn chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.
White to Play and Mate in 5
Chesthetica v12.43 (Selangor, Malaysia)
Generated on 25 Oct 2021 at 9:46:17 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White actually has less material than Black yet still wins. The white army is down by about eight (Shannon) pawn units in value. Leave a comment below if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.
Solution