Computer-Generated Chess Problem 03483

in #chess3 years ago

What we have here is a 'KQRRN vs kqrrbn' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the fairly new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 11 pieces goes even beyond that and was therefore composed without any such help whatsoever.

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q1r5/8/5n2/2N5/5K2/8/Qr4R1/3kb2R w - - 0 1
White to Play and Mate in 5
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 8 Oct 2021 at 9:03:53 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White actually has less material than Black. The white army is down by about three (Shannon) pawn units in value. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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