Computer-Generated Chess Problem 03481

in #chess2 years ago

A newly published and original KQ vs kqn mate in 5 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

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5K1k/3q4/8/8/2n5/8/4Q3/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 7 Oct 2021 at 10:04:09 PM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Black is ahead by a knight. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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