Computer-Generated Chess Problem 03391

in #chess4 years ago

Published online for the first time, consider this KQNN vs kp mate in 2 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/8/1p2K3/4Q3/2k1N3/8/8/2N5 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.34 (Selangor, Malaysia)
Generated on 18 Jul 2021 at 9:29:05 PM
Solvability Estimate = Moderate

What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Similar Chess Problems by Chesthetica: 00038, 00347, 01711.

Solution

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