Computer-Generated Chess Problem 01711

in #chess8 years ago

This is an original 'KQNN vs kp' mate in 3 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI).

8/8/5N2/6N1/5k2/6p1/2K3Q1/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.9 5:23:50 AM
Solvability : Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Solving chess puzzles like this can also help improve your game.

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