Computer-Generated Chess Problem 03226

in #chess3 years ago

A new if not unique KRNNPPPP vs krnnpppp study-like chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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2n1n2k/6p1/P1p3Rp/2p4N/4P1PK/2r5/3N3P/8 w - - 0 1
White to Play and Win
Chesthetica v12.26 (Selangor, Malaysia)
Generated on 28 Feb 2021 at 10:18:15 AM

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Material is even. The white and black armies also have the same pieces, which is rare for a computer composition. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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