Computer-Generated Chess Problem 03225

in #chess3 years ago

A newly published and original KRNP vs k chess construct composed autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated.

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7K/8/5PkN/7R/8/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.26 (Selangor, Malaysia)
Generated on 27 Feb 2021 at 11:53:29 PM
Solvability Estimate = Easy

White is ahead by a pawn, a knight and a rook. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 00111, 00278, 00436, 01646, 02063, 02344, 02783.

Solution

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