Computer-Generated Chess Problem 03212

in #chess3 years ago

Here is a new 'KRRBP vs krb' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., instructing it to compose something using perhaps two queens vs. four rooks). Read more about it on ChessBase. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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8/8/5B2/7R/3R2b1/5rkP/8/7K w - - 0 1
White to Play and Mate in 3
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 16 Feb 2021 at 4:28:35 PM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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