Computer-Generated Chess Problem 03204

in #chess5 years ago

Consider this 'KRBBN vs kpp' four-move chess problem generated by a computer using the fairly new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

image.png

8/4p3/4k1K1/8/4p3/N4B2/5R2/4B3 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 10 Feb 2021 at 7:13:32 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Similar Chess Problems by Chesthetica: 00235, 01301, 02185, 03175.

Solution

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