Computer-Generated Chess Problem 02185
Now, here we have a 'KRBBN vs kpp' #4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help.
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.30 11:38:09 PM
Okay, let me think for a minute if there's anything else to say here. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.
Solution (Skip to 0:35)
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