Computer-Generated Chess Problem 03190

in #chess5 years ago

A new if not unique KQBNP vs knp chess puzzle created by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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8/5Q2/K2P4/6p1/1k1BN3/3n4/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 27 Jan 2021 at 2:31:08 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Okay, let me think for a minute if there's anything else to say here. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

A Similar Chess Problem by Chesthetica: 02802

Solution

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