Computer-Generated Chess Problem 03122

in #chess4 years ago

Now, this is a 'KRRBBN vs kqrr' mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/6R1/5q1B/8/2K5/2N2k1B/8/1r1Rr3 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.15 (Selangor, Malaysia)
Generated on 16 Dec 2020 at 9:33:39 PM
Solvability Estimate = Moderate

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Get a glimpse into the 'mind' of a computer composer. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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