Computer-Generated Chess Problem 03121

in #chess4 years ago

A newly published and original KQBBN vs kqbnp chess puzzle created by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.

Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

image.png

8/8/8/3pb3/nK1k4/3N4/6q1/1BQ1B3 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.15 (Selangor, Malaysia)
Generated on 16 Dec 2020 at 11:41:03 AM
Solvability Estimate = Difficult

Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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