Computer-Generated Chess Problem 03087

in #chess4 years ago

Published online for the first time, consider this KQBNNP vs krbb mate in 3 chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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6Bk/4K1bN/3N2rP/8/b7/8/8/Q7 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.98 (Selangor, Malaysia)
Generated on 17 Oct 2020 at 1:09:03 PM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Looking at the position, it is somewhat cluttered. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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