Computer-Generated Chess Problem 03078

in #chess4 years ago

What we have here is a 'KRRBP vs kqrp' mate in 5 chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.

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8/k3P3/3R1q2/5B1r/1K6/1R6/1p6/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.96 (Selangor, Malaysia)
Generated on 10 Oct 2020 at 10:45:30 AM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. It looks like the solution might involve a pawn promotion. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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