Computer-Generated Chess Problem 03077

in #chess4 years ago

Here is a 'KRBNPP vs kqbnn' mate in 5 chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 11 pieces goes even beyond that and was therefore composed without any such help whatsoever.

image.png

3Nbk2/2PP2n1/5K2/5B2/8/3q4/6Rn/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.96 (Selangor, Malaysia)
Generated on 9 Oct 2020 at 12:17:12 PM
Solvability Estimate = Easy

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. It looks like the solution might involve a pawn promotion. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

Coin Marketplace

STEEM 0.19
TRX 0.15
JST 0.029
BTC 63342.09
ETH 2658.68
USDT 1.00
SBD 2.81