Computer-Generated Chess Problem 03070

in #chess4 years ago

Take a look at this 'KQRP vs kpp' two-move chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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8/8/8/1Q1P2K1/8/5kp1/6p1/6R1 w - - 0 1
White to Play and Mate in 2
Chesthetica v11.91 (Selangor, Malaysia)
Generated on 1 Oct 2020 at 4:18:07 PM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below, if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution
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