Computer-Generated Chess Problem 03069

in #chess4 years ago

An original 'KRRB vs kbp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

image.png

7R/8/2b5/8/3K4/1R1p3B/k7/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.91 (Selangor, Malaysia)
Generated on 1 Oct 2020 at 1:26:13 PM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 02166

Solution

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.028
BTC 56709.98
ETH 2329.72
USDT 1.00
SBD 2.37