Computer-Generated Chess Problem 02979

in #chess4 years ago

Published online for the first time, consider this KQRRBBNP vs kqrrn chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 13 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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2B2B2/5N2/1Pk2r2/3R2R1/K2nq2r/8/6Q1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 8 Jul 2020 at 3:41:30 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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