Computer-Generated Chess Problem 02950

in #chess4 years ago

What we have here is a 'KBNN vs kb' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/5b2/8/6N1/2B2K2/7N/8/7k w - - 0 1
White to Play and Mate in 3
Chesthetica v11.72 (Selangor, Malaysia)
Generated on 11 Jun 2020 at 9:57:42 AM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Similar Chess Problems by Chesthetica: 00391, 01852

Solution

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