Computer-Generated Chess Problem 01852

in #chess6 years ago

Here is a 'KBNN vs kb' chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). There is no known limit to the quantity or type of compositions that can be generated.


5Bk1/8/3KN1b1/8/6N1/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.57 : Selangor, Malaysia
2018.1.14 3:33:57 AM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution (Skip to 0:35)

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