Computer-Generated Chess Problem 02930

in #chess4 years ago

Contemplate this 'KRRN vs krrb' study-like construct or chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g. win, draw) should be right.

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8/R7/2k5/K7/8/8/1Nr3r1/b2R4 w - - 0 1
White to Play and Win
Chesthetica v11.70 (Selangor, Malaysia)
Generated on 22 May 2020 at 5:46:29 AM

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. The material value is about equal. Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 00166,

Solution

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