Computer-Generated Chess Problem 02929

in #chess4 years ago

Contemplate this 'KQRBNN vs kqrrnnp' mate in 5 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.

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7r/n1B5/8/1r1Rq3/N7/1k6/4QpN1/n4K2 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.70 (Selangor, Malaysia)
Generated on 21 May 2020 at 7:38:23 PM
Solvability Estimate = Moderate

White actually has less material than Black. The white army is down by about 3 (Shannon) pawn units in value. There may also be a risk of Black promoting a pawn. Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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