Computer-Generated Chess Problem 02912

in #chess4 years ago

Now, here we have a 'KQRB vs krbp' mate in 4 chess construct composed autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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3Kb3/7k/1p3B2/Q7/3R1r2/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.68 (Selangor, Malaysia)
Generated on 7 May 2020 at 1:26:41 AM
Solvability Estimate = Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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