Computer-Generated Chess Problem 02906

in #chess4 years ago

A newly published and original KQNP vs kp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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4K3/8/3NkP2/8/2p5/8/8/Q7 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.67 (Selangor, Malaysia)
Generated on 3 May 2020 at 2:01:40 PM
Solvability Estimate = Easy

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00023 00380 01770 01904

Solution

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