Computer-Generated Chess Problem 02905

in #chess4 years ago

What we have here is a 'KRNN vs kqrp' mate in 3 chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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N7/3K4/1R6/1Nkp4/1r6/1q6/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.66 (Selangor, Malaysia)
Generated on 3 May 2020 at 12:25:58 PM
Solvability Estimate = Moderate

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White actually has less material than Black yet still wins. The white army is down by about 4 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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