Computer-Generated Chess Problem 02853

in #chess4 years ago

This is an original 'KQRN vs kqrpp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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8/8/2K3Q1/N7/2p5/kp6/qr6/1R6 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 29 Feb 2020 at 6:06:20 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Get a glimpse into the 'mind' of a computer composer. Try to solve this puzzle. Do try some of the others in the series as well before you go. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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