Computer-Generated Chess Problem 02852

in #chess4 years ago

A new if not unique KQRBNN vs knn four-move chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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N4k2/7n/8/3n2N1/2K5/8/3R4/4Q1B1 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 28 Feb 2020 at 10:47:47 PM
Solvability Estimate = Difficult

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Solution

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