Computer-Generated Chess Problem 02808

in #chess4 years ago

Published online for the first time, consider this KRBPP vs kp #4 chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. instructing it to compose something using a queen, rook and bishop vs. queen and two knights). Read more about it on ChessBase.

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5K2/6P1/5k2/8/8/1B6/R2pP3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 30 Nov 2019 at 4:10:04 AM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 01814

Solution

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