Computer-Generated Chess Problem 02807

in #chess4 years ago

Contemplate this 'KQRRBP vs kqrrbbpp' chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something original using only a queen vs. rook, knight and bishop). Read more about it on ChessBase.

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2q5/R3K2b/2P5/1Qp5/5p2/3B4/3k1r1r/2b2R2 w - - 0 1
White to Play and Win
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 29 Nov 2019 at 5:27:01 AM

Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. White actually has less material than Black yet still wins. The white army is down by about 4 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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