Computer-Generated Chess Problem 02615

in #chess5 years ago

An original 'KQRRN vs kqbnpp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Learn about how these puzzles are selected here. This position contains a total of 11 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.


2k3b1/8/3R1p2/1N5K/5R2/Qn5p/8/7q w - - 0 1
White to Play and Mate in 4
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 19 Apr 2019 at 2:49:14 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Everything composed by Chesthetica is original. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

A Similar Chess Problem by Chesthetica: 00204

Main Line of the Solution (Skip to 0:35)

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